By default, ZK processes an event in the same Servlet thread that receives the HTTP request. It is the suggested approach because the performance is better, and it is easy to integrate with other frameworks. (Many frameworks store per-request information in the thread-local storage, so we have to copy them from a servlet thread to the Event Processing Thread).
However, it also implies the developer cannot suspend the execution. Otherwise, the end-users won't see any updates from the server. To solve it, ZK provides an alternative approach: processes the event in an independent thread called the event processing thread. Therefore, the developer can suspend and resume the execution at any time, without blocking the Servlet thread from sending back the responses to the browser. To turn it on, you have to specify the following in
WEB-INF/zk.xml (ZK Configuration Guide: disable-event-thread , after ZK 5, the event processing thread is disabled by default.)
In short, it is recommended to disable the event thread. Enable the event thread only if the project does not need to integrate other frameworks (such as Spring), depending on Messagebox and modal windows a lot, and do not have a lot of concurrent users.
Here are the advantages and limitations of using the Servlet thread to process events. In the following sections, we will talk more about the limitations and workarounds when using the Servlet thread.
|Less integration issues.
Many containers assume the HTTP request is handled in the Servlet thread, and many frameworks store per-request information in the thread-local storage.
|You may have to implement
EventThreadCleanup to solve the integration issue, such as copying the per-request information from the Servlet thread to the event processing thread.
|No way to suspend the execution of the event listener.
For example, you cannot create a modal window.
|No limitation at all.
|No extra cost
|It executes a bit slower to switch from one thread to another, and it might consume a lot more memory if there are a lot of suspended event processing threads.