Package org.zkoss.chart.plotOptions
Class PackedBubbleLayoutAlgorithm
- java.lang.Object
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- org.zkoss.chart.Optionable
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- org.zkoss.chart.plotOptions.PackedBubbleLayoutAlgorithm
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- All Implemented Interfaces:
Serializable,OptionDataListener,org.zkoss.json.JSONAware
public class PackedBubbleLayoutAlgorithm extends Optionable
Options for layout algorithm when simulation is enabled. Inside there are options to change the speed, padding, initial bubbles positions and more.- Since:
- 7.2.1.0
- Author:
- rudyhuang
- See Also:
- Serialized Form
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Field Summary
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Fields inherited from class org.zkoss.chart.Optionable
NOT_NULL_VALUE, options
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Constructor Summary
Constructors Constructor Description PackedBubbleLayoutAlgorithm()
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description NumbergetBubblePadding()Returns the distance between two bubbles, when the algorithm starts to treat two bubbles as overlapping.NumbergetFriction()Returns the friction applied on forces to prevent nodes rushing to fast to the desired positions.NumbergetGravitationalConstant()Returns the gravitational const used in the barycenter force of the algorithm.NumbergetInitialPositionRadius()When initialPositions are set to 'circle', initialPositionRadius is a distance from the center of circle, in which nodes are created.ObjectgetInitialPositions()Returns the initial layout algorithm for positioning nodes.StringgetIntegration()Returns the integration type.NumbergetLinkLength()Returns the ideal length (px) of the link between two nodes.NumbergetMaxIterations()Returns the max number of iterations before algorithm will stop.NumbergetMaxSpeed()Returns the max speed that node can get in one iteration.PackedBubbleParentNodeOptionsgetParentNodeOptions()Returns the layout algorithm options for parent nodes, if any.StringgetType()Returns the type of the algorithm used when positioning nodes.booleanisDragBetweenSeries()In case of split series, this option allows user to drag and drop points between series, for changing point related series.booleanisEnableSimulation()Experimental.booleanisParentNodeLimit()Returns whether bubbles should interact with their parentNode to keep them inside.booleanisSeriesInteraction()Returns whether series should interact with each other or not.booleanisSplitSeries()Returns whether to split series into individual groups or to mix all series together.voidsetBubblePadding(Number bubblePadding)Sets the distance between two bubbles, when the algorithm starts to treat two bubbles as overlapping.voidsetDragBetweenSeries(boolean dragBetweenSeries)In case of split series, this option allows user to drag and drop points between series, for changing point related series.voidsetEnableSimulation(boolean enableSimulation)Experimental.voidsetFriction(Number friction)Sets the friction applied on forces to prevent nodes rushing to fast to the desired positions.voidsetGravitationalConstant(Number gravitationalConstant)Sets the gravitational const used in the barycenter force of the algorithm.voidsetInitialPositionRadius(Number initialPositionRadius)When initialPositions are set to 'circle', initialPositionRadius is a distance from the center of circle, in which nodes are created.voidsetInitialPositions(String initialPositions)Sets the initial layout algorithm for positioning nodes.voidsetInitialPositions(org.zkoss.json.JavaScriptValue initialPositions)Sets the initial layout algorithm for positioning nodes.voidsetIntegration(String integration)Sets the integration type.voidsetLinkLength(Number linkLength)Sets the ideal length (px) of the link between two nodes.voidsetMaxIterations(Number maxIterations)Sets the max number of iterations before algorithm will stop.voidsetMaxSpeed(Number maxSpeed)Sets the max speed that node can get in one iteration.voidsetParentNodeLimit(boolean parentNodeLimit)Sets whether bubbles should interact with their parentNode to keep them inside.voidsetParentNodeOptions(PackedBubbleParentNodeOptions parentNodeOptions)Sets the layout algorithm options for parent nodes.voidsetSeriesInteraction(boolean seriesInteraction)Sets whether series should interact with each other or not.voidsetSplitSeries(boolean splitSeries)Sets whether to split series into individual groups or to mix all series together.voidsetType(String type)Sets the type of the algorithm used when positioning nodes.-
Methods inherited from class org.zkoss.chart.Optionable
addExtraAttr, addOptionDataListener, clearOptonDataListener, clone, containsKey, fireEvent, fireEvent, fireEvent, fireEvent, fireEvent, getAttr, getAttr, getClientState, getExtraAttr, merge, onChange, removeExtraAttr, removeKey, removeOptionDataListener, setAttr, setAttr, setAttr, setAttr, toJSONString, toString
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Method Detail
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getBubblePadding
public Number getBubblePadding()
Returns the distance between two bubbles, when the algorithm starts to treat two bubbles as overlapping. The bubblePadding is also the expected distance between all the bubbles on simulation end.Default: 5
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setBubblePadding
public void setBubblePadding(Number bubblePadding)
Sets the distance between two bubbles, when the algorithm starts to treat two bubbles as overlapping. The bubblePadding is also the expected distance between all the bubbles on simulation end.
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isDragBetweenSeries
public boolean isDragBetweenSeries()
In case of split series, this option allows user to drag and drop points between series, for changing point related series.Default: false
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setDragBetweenSeries
public void setDragBetweenSeries(boolean dragBetweenSeries)
In case of split series, this option allows user to drag and drop points between series, for changing point related series.
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isEnableSimulation
public boolean isEnableSimulation()
Experimental. Returns whether enables live simulation of the algorithm implementation. All nodes are animated as the forces applies on them.Default: true
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setEnableSimulation
public void setEnableSimulation(boolean enableSimulation)
Experimental. Sets whether enables live simulation of the algorithm implementation. All nodes are animated as the forces applies on them.
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getFriction
public Number getFriction()
Returns the friction applied on forces to prevent nodes rushing to fast to the desired positions.Default: -0.981.
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setFriction
public void setFriction(Number friction)
Sets the friction applied on forces to prevent nodes rushing to fast to the desired positions.
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getGravitationalConstant
public Number getGravitationalConstant()
Returns the gravitational const used in the barycenter force of the algorithm.Default: 0.01
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setGravitationalConstant
public void setGravitationalConstant(Number gravitationalConstant)
Sets the gravitational const used in the barycenter force of the algorithm.
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getInitialPositionRadius
public Number getInitialPositionRadius()
When initialPositions are set to 'circle', initialPositionRadius is a distance from the center of circle, in which nodes are created.Default: 20
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setInitialPositionRadius
public void setInitialPositionRadius(Number initialPositionRadius)
When initialPositions are set to 'circle', initialPositionRadius is a distance from the center of circle, in which nodes are created.
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getInitialPositions
public Object getInitialPositions()
Returns the initial layout algorithm for positioning nodes. Can be one of the built-in options ("circle", "random") or a function where positions should be set on each node (this.nodes) asnode.plotXandnode.plotY.Default: "circle"
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setInitialPositions
public void setInitialPositions(String initialPositions)
Sets the initial layout algorithm for positioning nodes. Can be one of the built-in options ("circle", "random").
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setInitialPositions
public void setInitialPositions(org.zkoss.json.JavaScriptValue initialPositions)
Sets the initial layout algorithm for positioning nodes. Can be a function where positions should be set on each node (this.nodes) asnode.plotXandnode.plotY.
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getIntegration
public String getIntegration()
Returns the integration type. Available options are 'euler' and 'verlet'. Integration determines how forces are applied on particles. In Euler integration, force is applied direct asnewPosition += velocity;. In Verlet integration, new position is based on a previous position without velocity:newPosition += previousPosition - newPosition. Note that different integrations give different results as forces are different.Default: "euler"
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setIntegration
public void setIntegration(String integration)
Sets the integration type. Available options are 'euler' and 'verlet'. Integration determines how forces are applied on particles. In Euler integration, force is applied direct asnewPosition += velocity;. In Verlet integration, new position is based on a previous position without velocity:newPosition += previousPosition - newPosition. Note that different integrations give different results as forces are different.
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getLinkLength
public Number getLinkLength()
Returns the ideal length (px) of the link between two nodes. When not defined, length is calculated as:Math.pow(availableWidth * availableHeight / nodesLength, 0.4);Note: Because of the algorithm specification, length of each link might be not exactly as specified.Default: null
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setLinkLength
public void setLinkLength(Number linkLength)
Sets the ideal length (px) of the link between two nodes. When not defined, length is calculated as:Math.pow(availableWidth * availableHeight / nodesLength, 0.4);Note: Because of the algorithm specification, length of each link might be not exactly as specified.
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getMaxIterations
public Number getMaxIterations()
Returns the max number of iterations before algorithm will stop. In general, algorithm should find positions sooner, but when rendering huge number of nodes, it is recommended to increase this value as finding perfect graph positions can require more time.Default: 1000
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setMaxIterations
public void setMaxIterations(Number maxIterations)
Sets the max number of iterations before algorithm will stop. In general, algorithm should find positions sooner, but when rendering huge number of nodes, it is recommended to increase this value as finding perfect graph positions can require more time.
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getMaxSpeed
public Number getMaxSpeed()
Returns the max speed that node can get in one iteration. In terms of simulation, it's a maximum translation (in pixels) that a node can move (in both, x and y, dimensions). While friction is applied on all nodes, max speed is applied only for nodes that move very fast, for example small or disconnected ones.Default: 5
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setMaxSpeed
public void setMaxSpeed(Number maxSpeed)
Sets the max speed that node can get in one iteration. In terms of simulation, it's a maximum translation (in pixels) that a node can move (in both, x and y, dimensions). While friction is applied on all nodes, max speed is applied only for nodes that move very fast, for example small or disconnected ones.
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isParentNodeLimit
public boolean isParentNodeLimit()
Returns whether bubbles should interact with their parentNode to keep them inside.Default: false
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setParentNodeLimit
public void setParentNodeLimit(boolean parentNodeLimit)
Sets whether bubbles should interact with their parentNode to keep them inside.
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getParentNodeOptions
public PackedBubbleParentNodeOptions getParentNodeOptions()
Returns the layout algorithm options for parent nodes, if any. Otherwise, create a new one.
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setParentNodeOptions
public void setParentNodeOptions(PackedBubbleParentNodeOptions parentNodeOptions)
Sets the layout algorithm options for parent nodes.
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isSeriesInteraction
public boolean isSeriesInteraction()
Returns whether series should interact with each other or not. When parentNodeLimit is set to true, thi option should be set to false to avoid sticking points in wrong series parentNode.Default: true
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setSeriesInteraction
public void setSeriesInteraction(boolean seriesInteraction)
Sets whether series should interact with each other or not. When parentNodeLimit is set to true, thi option should be set to false to avoid sticking points in wrong series parentNode.
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isSplitSeries
public boolean isSplitSeries()
Returns whether to split series into individual groups or to mix all series together.Default: false
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setSplitSeries
public void setSplitSeries(boolean splitSeries)
Sets whether to split series into individual groups or to mix all series together.
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getType
public String getType()
Returns the type of the algorithm used when positioning nodes.Default: "reingold-fruchterman"
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setType
public void setType(String type)
Sets the type of the algorithm used when positioning nodes.
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